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The 2004 release of id Software’s Doom 3 spurred many PC gamers to upgrade their rigs – with many building completely new machines with the sole intent of driving this game at its ultimate eye-candy settings. And many gamers still came up a bit short, which is just one reason why they are looking forward to jumping into the corridor-crawling fray again with the release of Doom 3 BFG Edition.Silverlight.createObject("
We’ve rolled out a new look for the Photo page that updates the page to have a similar look and feel to the home and video pages. We’ve added a pane of larger thumbnails across the top that is user-navigable. Just click the right or left arrows to cycle. (We will be adding an auto-scroll mechanism to this soon.) And these are viewable in 3D - just click the 2D/3D toggle button at the top right of the page. Make sure to upgrade to the most recent drivers for best performance...
If you know the Trine series, you’re already salivating: the first downloadable content (DLC) for Trine 2 is now available! If you’ve not heard of Trine at all, then prepare yourself for a visual feast. Trine is a physics-based action game in which you can switch amongst three characters – each with distinct attributes – to come up with clever solutions to an array of challenges created by hazardous puzzles and threatening enemies. The platform-style gameplay is based on...
Thousands of enthusiastic Star Wars fans in all manner of costumes enjoyed the sixth annual Star Wars Celebration that recently took place in Orlando. NVIDIA was there, too, with a 3D Vision photo booth to capture as many of the attendees as possible to help those that missed the show "feel like they were there." You can view the gallery here. What is the Star Wars Convention you say? Well, it's sort of like Blizzcon but focused on Star Wars of course: Here's the official...
You can now view nearly 300 new 3D images on that were created by National Stereoscopic Association (NSA) members. The shots represent all the entries in the second annual 3D Digital Image Showcase contest at the recent 2012 National Stereoscopic Association convention. Sponsored by NVIDIA, the contest helps the NSA members gain exposure for their work—as well as earn a chance to score some fun prizes. The full gallery of 280 images can be viewed here. NSA...

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In Bee Movie, an animated feature from 2007, a friendship between a bee (voiced by Jerry Seinfeld) and a young woman (Renee Zellweger) leads to the world’s bee population reclaiming the honey it produces.

A decade later, a young woman who is real and with a self-described “penchant for cute, round things” — working with NVIDIA engineers and GPU-powered deep learning — may help to minimize the impact of a destructive parasite and lead to domesticated bees being returned to the almond-shape hive design that serves them so well in the wild.

Jade Greenberg, a 17-year-old junior at Pascack Hills High School in Bergen County, N.J., zeroed in on honey bees and the causes of colony collapse as the subject of a research project for her molecular genetics class.

Eventually, Greenberg focused on the threat posed by Varroa mites, a parasite thought to be one of the most frequent causes of collapses of domestic hives. Her research has led her to postulate that the long-accepted design of the Langstroth hive — the cabinet-like standard since its introduction in the 1850s — is a big reason Varroa mites have become such a big problem.

The classic Langstroth hive design.

NVIDIA, GPUs and deep learning came into the picture when Jade’s father, a solutions engineer at Kinetica, teamed with Jacci Cenci, an NVIDIA engineer, and they started applying their companies’ respective technologies to the problem. Linking sensors and cameras to a convolutional neural network, Cenci’s team began collecting data on hive conditions such as weight, humidity, temperature and population.

Ramping Up Detection

A variety of deep learning and machine learning technologies — including NVIDIA’s Jetson TX2 development kit, an NVIDIA DGX Station, TensorRT, a high-performance deep learning inference optimizer and the Microsoft Cognitive Toolkit deep learning framework — combine to rapidly detect and warn against the presence of Varroa mites.

The stack of NVIDIA hardware and software is able to optimize, validate and deploy trained neural networks for inferencing in the field, thereby alerting beekeepers of the potential for infestation sooner.

“If the weight decreases, the hive could be sick and bees are leaving. If the hive is heavy, it could mean lots of swarming, or high humidity might be present, which increases the odds of mite infestation,” said Cenci.

Armed with this extra information, which is converted into useful charts and graphs using Kinetica’s GPU-accelerated insight engine, Greenberg moved steadily from simply studying the problem to crafting a solution.

“We have better ways of collecting data, and we have better ways of observing bees in more detailed ways,” she said. “I’m surprised that this industry hasn’t moved past something designed in the 19th century. It’s time for a change.”

Fighting Mites with Hive Design

Greenberg, who explains her work in a video below, has been using the data collected with the NVIDIA technology to guide her efforts to design a better hive. She’s learned that the different sizes and shapes of the entrances, the contrast with the natural almond shape of wild hives, and the fact that the queen is separated from the rest of the colony are potentially fatal flaws of the Langstroth hive design.

She also suggested that the larger spaces that bees occupy allow other mite-infected insects, such as moths, to enter the hive and become trapped, leading to further infestation.

In other words, AI is enabling Greenberg to pull back the curtain on the Langstroth hive’s failings, which may have been underestimated before now.

“It tells us in what ways the Langstroth hive is failing us when it comes to Varroa mite infestation,” she said.

It also is helping Greenberg refine her design, which, to be viable in the commercial beekeeping arena, must improve hive health while preserving the commercial capabilities of the Langstroth hive.

Greenberg and her bee hive design were recently awarded first alternate in the engineering category at the Nokia Bell Labs North Jersey Regional Science Fair. She’s also a finalist in the Intel International Science and Engineering Fair in May.

Her work and the technology backing her up will additionally be the subject of a session at the upcoming GPU Technology Conference in San Jose. Kinetica dashboards presenting the info will be rendered on an NVIDIA DGX Station AI supercomputer.

The post Why Deep Learning May Prove to Be the Bee’s Knees appeared first on The Official NVIDIA Blog.

The slithery spotted eel isn’t really swimming over you, and you’re not surrounded by a school of light blue fish. But it sure feels that way as you plunge into Expedition Reef, the new planetarium show at the California Academy of Sciences.

The San Francisco museum’s GPU-powered coral reef experience immerses viewers in a dramatic 3D video re-creation of reefs as they live, reproduce and struggle to survive in an increasingly challenging environment.

The reef teems with life — 50 species of coral, sea turtles, seaweed, algae and more than 5,000 individual fish — captured in fine detail in what the academy describes as the world’s most accurate digital reef. The film is showing daily in San Francisco until March 2019 and is being licensed to planetariums around the world.

“We wanted to bring corals to life in a way you haven’t seen in other productions,” said Ryan Wyatt, senior director of Morrison Planetarium and science visualization at the academy. “These complex ecosystems demand a highly realistic approach to help people engage with them.”

Plenty of Fish in the Sea

The film posed unprecedented challenges for the museum’s visualization studio, which relied heavily on NVIDIA Quadro GPUs, the same technology used by movie studios to create their dazzling special effects.

Making the reef and its inhabitants look real meant capturing a vast amount of detail that included everything from the reflection of light on the water to the rough texture of the coral to the gaudy colors of the tropical fish. In addition to the thousands of plants and animals, studio artists had to reproduce movement as creatures swam, swayed or floated in the ocean currents.

“We’ve produced shows with photorealistic environments before, but none have been this complex, with this much detail and variety,” said Michael Garza, the museum’s senior planetarium and production engineering manager.

A sea turtle swims above a colorful coral reef in the California Academy of Sciences’ GPU-powered 3D experience. Into the Blue with GPUs

The film’s reefs are 3D reconstructions from more than 100,000 underwater photos shot by researchers and collaborators around the world. The museum’s visualization studio transformed these two-dimensional photos into 3D models, with help from NVIDIA Quadro GP100 and P6000 GPUs. The production team then used GPU-accelerated rendering software to turn the models into a movie.

“Quadro acceleration allowed us to process large swaths of undersea surveys into realistic virtual coral reefs,” Garza said. It also produced a 10x improvement in rendering performance, he said, and it drove new 32-inch, 4K monitors at artists’ workstations. The monitors were critical for artists to make creative choices and iterate more frequently.

The museum also relied on the NVIDIA Quadro Virtual Workstation to manage resources easily with limited space, easily allocating multiple GPU resources to a single large task or multiple small tasks, Garza said.

Hope for Coral Reefs

The show unfolds on the planetarium’s 75-foot, 180-degree screen with an awesome display of beautiful multicolored reefs and flashy fish darting across the screen.

But the film isn’t just about beauty.

It’s about the vital role coral reefs play in the world’s ecosystems, why they’re imperiled and what scientists at the California Academy of Sciences and elsewhere are doing to save them. It also aims to inspire viewers to do their part by consuming fewer resources.

“Most people won’t get to visit coral reefs,” said Elizabeth Babcock, dean of education at the academy. “We want to use digital tools to spark people’s imaginations and create an emotional connection to reefs.”

In addition to the planetarium shows in San Francisco and elsewhere, the museum plans to offer an HD version and lesson plans that teachers can use in their classrooms. For more information on how the museum created Expedition Reef, see the video below.

Learn more about NVIDIA GPU-accelerated rendering solutions during industry and technology focused sessions at the GPU Technology Conference, March 26-29 in San Jose. Register now.

* The main image for this story pictures a moray eel. It is provided courtesy of the California Academy of Sciences.

The post No Barrier to This Reef: Dazzling Film Brings Coral to Life in GPU-Powered Museum Show appeared first on The Official NVIDIA Blog.