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3D News

NVIDIA is pleased to announce the first Photo Champion for 3D Vision Live, Nick Saglimbeni. Regular visitors to the site should be well familiar with Nick's images. His Warehouse Wonderland image won the site's first monthly Photo Contest, and he was also the first repeat winner of the Contest two months later with Kim Kardashian's Wild West - one of the site's first 3D celebrity images. Nick is receiving the 2012 3D Vision Live Photo Champion Award as our formal...
Sorry folks for the delay in announcing the winner for May's Photo Contest - we had an issue with the search function and needed to make sure all entries were considered. Without further ado, on to the results! Alex Savin has been submitting some excellent images from his European adventures for some time now, and his "Fontana di Trevi" is a wonderful example of stereo photography that just plain works. The composition is top notch and the image is sharp throughout, which...
James Cameron continues to pioneer 3D technology. With the first Avatar he showed what 3D could add to the film experience. After criticizing the fast conversions from 2D to 3D that many Hollywood studios have released since Avatar, Cameron oversaw a team that turned Titanic into a 3D blockbuster. That film has been a commercial and critical success, showing what a year of meticulous conversion and $18 million can add to a 15-year-old movie. The director talks about Avatar,...
Marvel Entertainment was one of the first major Hollywood companies to commit to 3D movies. Beginning last summer, every movie based on a Marvel comic property was to be either filmed in 3D or converted to 3D for theatrical and home entertainment releases. When this mandate came down, Ari Arad (Iron Man), producer of Ghost Rider: Spirit of Vengeance, turned to NVIDIA to help with the production of the Sony Pictures sequel, which is now out on Blu-ray 3D, Blu-ray and DVD....
People are flocking to the theater to take in Pixar’s latest animated film, Brave, which we recommend seeing in 3D, of course. After seeing the movie you can relive the adventure by picking up the gorgeous Brave: The Video Game for PC. The third-person action/adventure game lets you play the role of Princess Merida—Pixar’s first female lead character—as you follow her adventures in a family-friendly storyline based on the film. Engage in bow-and-arrow and sword combat and...

Recent Blog Entries

We’re showing the extraordinary power of the new Quadro Pascal platform for artists, designers and animators at this week’s SIGGRAPH conference, the world’s largest event for computer graphics.

We’re launching the most powerful workstation GPU, and software capabilities that will provide artists and designers with extraordinary ability to work faster, with greater creativity. New from NVIDIA at the show are:

  • The Quadro P6000, to power the most advanced workstations ever built. With its 3,840 cores and an amazing 12 TFlops of compute power, designers will be able to manipulate complex designs up to twice as fast as before.1,2
  • VRWorks’ 360 Video SDK, to let VR developers create applications to ingest, stitch and stream 4K video feeds from multi-camera rigs, enabling 360o real-time surround video experiences.
  • The addition of GPU-acceleration to mental ray, the world’s most popular film-quality renderer.
  • NVIDIA Optix 4, the latest version of our GPU ray tracing engine, on our NVIDIA DGX-1 supercomputer, which now allows artists to achieve the fastest interactive rendering possible for film-size scenes up to 64GB.
Monsters University dataset courtesy of PIXAR.

“Often our artists are working with 50GB or higher datasets,” says Steve May, CTO at PIXAR. “The ability to visualize scenes of this size interactively gives our artists the ability to make creative decisions more quickly. We’re looking forward to testing the limits of Pascal and expect the benefits to our workflows to be huge.”

New Iray VR capabilities are also among the key benefits to content creators.

Because Iray VR technology delivers photoreal virtual reality experiences, designers can gain new perspectives on their creations by seeing and interacting with them from differing vantage points. Iray VR uses light field technology to bring the accuracy of physically-based rendering to interactive VR.

See it at SIGGRAPH

At our SIGGRAPH booth #509, you can see all these technologies and more. You’ll be able to;

  • Experience a tech demonstration of the world’s first real-time 3D oil painting simulator from Adobe Research.
  • Take in a live demo of 4K videos being stitched in real-time with near imperceptible latency with our VRWorks 360 Video SDK.
  • See PIXAR content running on the new NVIDIA DGX-1, fully ray-traced with NVIDIA OptiX, at interactive speeds. DGX-1 makes this possible with NVLink technology, which allows its Tesla P100 GPU accelerators to access and combine each other’s memory to enable far larger scenes to run with GPU performance.
  • Check out our demo of the new GPU-accelerated mental ray and the latest Iray plugins.

Plus, you can catch a sneak peek of the powerful NVIDIA Pascal-based Quadro GPU in a mobile form factor. It’s built to help you tackle the most demanding rendering and VR workloads from any location.

Availability

This fall, Iray VR will be available as a beta to DGX-1 and Quadro VCA customers; and Pascal-based NVIDIA Quadro GPUs will be available from all leading OEMs and integrators.

And if you’re a VR developer, our VRworks 360 Video SDK will be released publicly later this year. Register on the VRWorks developer page to get notified as soon as the 360 Video SDK is available for download.

1)       The Quadro P6000 offers 24GB of memory and up to 80%* faster performance over the previous generation.
1), 2)  Test system: Intel E5 2697 V3 2.6GHz (3.6GHz Turbo), 32GB RAM, Windows 7 SP1 64-bit, NVIDIA graphics driver  368.58. Performance improvement based on internal VR benchmark test scores.

The post NVIDIA Dramatically Ups Ante for VR, Design with World’s Fastest GPU appeared first on The Official NVIDIA Blog.

The only thing better than VR is great looking VR, and at SIGGRAPH 2016 NVIDIA has just announced a number of new SDKs and updates for NVIDIA DesignWorks and NVIDIA VRWorks that bring new capabilities for interactive ray tracing, 360 degree video creation and physically based materials to the developer community.

These tools are all part of the NVIDIA SDK, which brings together all the essential elements for creating GPU-accelerated applications. Registered developers get access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.

Ray Traced Virtual Reality

With the new 2016.2 release of the NVIDIA Iray SDK, we’ve made it easy to create VR scenes and panoramas right within Iray, our physically based ray tracing software. Just select a 360 degree camera from the list of camera choices and you can view your scene as a fully ray-traced VR experience with a single step.

We’ve also taken our Materials Definition Language (MDL) and released it for the first time as an SDK available to all registered developers. MDL SDK allows you to quickly integrate physically based materials into a rendering application, which means users will have the ability to seamlessly exchange objects with correct materials between applications. NVIDIA Iray and mental ray renderers support MDL and companies such as Chaos Group, OTOY and Adobe have announced their support for MDL.

For developers who want to build their own ray tracing applications, we’ve updated our OptiX ray tracing engine to include support for NVIDIA NVLink and Pascal GPUs including the powerful new DGX-1 appliance with 8 high performance NVIDIA GPUs per node. This allows the visualization of scenes as large as 64GB in size – never before possible using GPU rendering. OptiX is used in commercial applications such as Adobe After Effects, as well as in-house tools at studios like PIXAR.

360 Degree Live Video

With the release of our new VRWorks 360 Video SDK, we’re bringing the worlds of live video and VR together. This new SDK allows VR developers and content creators to take video feeds from 4k camera rigs and stitch them into a single 360° video in real-time.  The SDK performs GPU-accelerated decode, equalization, calibration, stitching, and encode of the video with both high quality and high performance.

Other updates to the NVIDIA SDK include:

  • Capture SDK 5.0 – NVIDIA’s video capture SDK now supports 8K resolution and supports the Khronos Group Vulkan API.
  • Video Codec SDK 7.0 – new Pascal generation encoder supports 8K x 8K resolution encoding, 10-bit 4:4:4 H.265 encoding, and VP9 decoding.
  • GVDB – NVIDIA GVDB is a GPU-based framework for VBD data structures inspired by the award-winning software library OpenVDB used for motion picture visual effects and modelling. This allows visual artists to create fluids, smoke and clouds in great detail more efficiently than with CPU-based methods.

The post New VR and Ray Tracing Tools for Developers appeared first on The Official NVIDIA Blog.