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3D News

Sorry folks for the delay in announcing the winner for May's Photo Contest - we had an issue with the search function and needed to make sure all entries were considered. Without further ado, on to the results! Alex Savin has been submitting some excellent images from his European adventures for some time now, and his "Fontana di Trevi" is a wonderful example of stereo photography that just plain works. The composition is top notch and the image is sharp throughout, which...
James Cameron continues to pioneer 3D technology. With the first Avatar he showed what 3D could add to the film experience. After criticizing the fast conversions from 2D to 3D that many Hollywood studios have released since Avatar, Cameron oversaw a team that turned Titanic into a 3D blockbuster. That film has been a commercial and critical success, showing what a year of meticulous conversion and $18 million can add to a 15-year-old movie. The director talks about Avatar,...
Marvel Entertainment was one of the first major Hollywood companies to commit to 3D movies. Beginning last summer, every movie based on a Marvel comic property was to be either filmed in 3D or converted to 3D for theatrical and home entertainment releases. When this mandate came down, Ari Arad (Iron Man), producer of Ghost Rider: Spirit of Vengeance, turned to NVIDIA to help with the production of the Sony Pictures sequel, which is now out on Blu-ray 3D, Blu-ray and DVD....
People are flocking to the theater to take in Pixar’s latest animated film, Brave, which we recommend seeing in 3D, of course. After seeing the movie you can relive the adventure by picking up the gorgeous Brave: The Video Game for PC. The third-person action/adventure game lets you play the role of Princess Merida—Pixar’s first female lead character—as you follow her adventures in a family-friendly storyline based on the film. Engage in bow-and-arrow and sword combat and...
At E3 Namco thrilled hip-hop loving fans of its Tekken series by announcing that none other than the “Doggfather” of hip-hip himself, Snoop Dogg, has recorded the title track for its upcoming Tekken Tag Tournament 2. Better still, for his myriad fans, a special Snoop-themed fighting stage will be featured in the game. And that’s not all… NVIDIA has partnered with Namco to produce an exclusive 3D version of the game’s title track, “Knock ‘Em Down”. The video made its national...

Recent Blog Entries

Welcome to the fast track.

Our new driver for the Mac Pro offers up to 80 percent improved performance for Macs with Kepler GPUs.

And, for the first time, our driver includes beta support for MacBook Pros and iMacs with Kepler GPUs, as well as beta support for those using Maxwell GPUs in older Mac Pro systems.

We lead the industry with our driver support. Just as for Windows and Linux users, our goal for those with Macs is to provide drivers that elicit the best performance our NVIDIA GPUs have to offer.

Our latest Mac driver can offer a quick performance boost [1]PC users have long relied on us for direct access to the latest drivers for their NVIDIA GPUs, so they can unlock these benefits – such as improved performance – without delay.

With our new driver, you can enjoy a major performance boost on a host of key apps, like Apple’s Final Cut Pro, as well as games, like Tomb Raider, Formula 1 2013 and Batman: Arkham City.

If you’re running an older Mac Pro that lets you swap in the latest GPU, you can make the most of our Maxwell architecture. Just update your driver, then add a new Maxwell GPUs.

Find more info, including a list of supported Macs, at our driver download page.

[1] All tests were run on a Mac Book Pro, 2.8GHz i7 CPU, 16GB RAM, 1TB PCIe SSD, and GTX 750M 2GB. Baseline graphics driver version 10.10.3. New NVIDIA graphics driver version 346.02.02f03.  Tomb Raider tests used the built-in benchmark at 1440×900 with 0x anti-aliasing and quality set to low.  Formula 1 2013 tests used the built-in benchmark at 1440×900 with 2x anti-aliasing and default graphics settings. Final Cut Pro X – Title Render was tested using a ProRes 422 1440x1080p30 project.

The post Make the Most of Your Mac: New Driver Delivers Big Performance Gains appeared first on The Official NVIDIA Blog.

John Neylon thought he’d be an astronaut.

But instead of probing space, he now explores new frontiers in cancer treatments, using adaptive radiation therapy. His work aims to improve patient outcome and quality of life, and he’s doing it using NVIDIA GPUs.

To help him pursue his studies at UCLA’s Physics and Biology in Medicine graduate program, Neylon recently received a Fellowship Award from the NVIDIA Foundation. The award forms part of the Foundation’s Compute the Cure program, an initiative to advance the fight against cancer.

UCLA’s John Neylon’s head and neck model volumetric rendering with critical structures.

Neylon is using the money to help fund the development of a framework that uses image registration and predictive biomechanical models.

Accelerating these tasks with GPUs will allow a seamless shift into existing clinical workflows and provide physicians with comprehensive data for optimizing treatments to the patient’s daily anatomy.

Patient Imaging

Treatment plans detail the required radiation dose, such as an external beam with photons, as well as the angle, energy needed and rate of delivery.

While the fundamental physics of this complex treatment are well established, variables such as weight loss or a patient moving on the treatment table can lead to less effective therapy.

“Technologies are evolving to offer more precise treatment that improves the curative rates and decreases the side effects,” Neylon said.

Optimizing treatment plans by using adaptive radiation therapy to address changes can reduce risks. Biomechanically modeling a patient’s anatomy can reveal variances such as posture changes and tumor regression.

The drawback: overlong computation time on a CPU, leaving little flexibility or speed in offering a new treatment plan.

“We had to get our calculation times down to seconds and minutes, from minutes and hours,” said Neylon, who taught himself programming languages and CUDA.

Developing a GPU-based model allowed for more complex algorithms and sophisticated treatment simulations at much faster computational speeds. Also, coding to a cloud-based GPU server would mean faster processing, less cost and ready access to all the calculation tools needed.

GPU-powereed anatomical models undergoing deformation due to head movements, by UCLA’s John Neylon.

Earthbound Ties

Neylon’s journey to medical physics, after dreams of space, was formed due to the most earthbound of ties — family.

He did his undergrad work at Purdue University, drawn by its competitive science programs. And the knowledge that at least 23 of its graduates became astronauts, including Neil Armstrong, the first person to walk on the moon, and Eugene Cernan, the last.

But one summer spent calculating the probabilities of how exchange particles would spontaneously split and recombine drove Neylon to focus “on something more connected to humanity.”

He got his wish, but not in the way he expected.

Soon after, Neylon’s mother was diagnosed with cancer. While helping her navigate surgery and chemotherapy and their devastating side effects, he learned about medical physics and realized his training had prepared him perfectly to enter that field.

Neylon’s mother recovered, and now her son is working on ways to help others do the same.

The post Compute the Cure: How GPU-Driven Cancer Therapies Overtook One Man’s Astronaut Dreams appeared first on The Official NVIDIA Blog.