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3D News

NVIDIA is pleased to announce the first Photo Champion for 3D Vision Live, Nick Saglimbeni. Regular visitors to the site should be well familiar with Nick's images. His Warehouse Wonderland image won the site's first monthly Photo Contest, and he was also the first repeat winner of the Contest two months later with Kim Kardashian's Wild West - one of the site's first 3D celebrity images. Nick is receiving the 2012 3D Vision Live Photo Champion Award as our formal...
Sorry folks for the delay in announcing the winner for May's Photo Contest - we had an issue with the search function and needed to make sure all entries were considered. Without further ado, on to the results! Alex Savin has been submitting some excellent images from his European adventures for some time now, and his "Fontana di Trevi" is a wonderful example of stereo photography that just plain works. The composition is top notch and the image is sharp throughout, which...
James Cameron continues to pioneer 3D technology. With the first Avatar he showed what 3D could add to the film experience. After criticizing the fast conversions from 2D to 3D that many Hollywood studios have released since Avatar, Cameron oversaw a team that turned Titanic into a 3D blockbuster. That film has been a commercial and critical success, showing what a year of meticulous conversion and $18 million can add to a 15-year-old movie. The director talks about Avatar,...
Marvel Entertainment was one of the first major Hollywood companies to commit to 3D movies. Beginning last summer, every movie based on a Marvel comic property was to be either filmed in 3D or converted to 3D for theatrical and home entertainment releases. When this mandate came down, Ari Arad (Iron Man), producer of Ghost Rider: Spirit of Vengeance, turned to NVIDIA to help with the production of the Sony Pictures sequel, which is now out on Blu-ray 3D, Blu-ray and DVD....
People are flocking to the theater to take in Pixar’s latest animated film, Brave, which we recommend seeing in 3D, of course. After seeing the movie you can relive the adventure by picking up the gorgeous Brave: The Video Game for PC. The third-person action/adventure game lets you play the role of Princess Merida—Pixar’s first female lead character—as you follow her adventures in a family-friendly storyline based on the film. Engage in bow-and-arrow and sword combat and...

Recent Blog Entries

For the fourth consecutive year, our Tesla Accelerated Computing Platform helped set new milestones in the Asia Student Supercomputer Challenge, the world’s largest supercomputer competition.

Each year, the brightest minds from universities around the world compete to find out who can build the fastest, most efficient supercomputer.

At ASC16, GPUs once again powered the winning team, and helped another break the performance record on an industry-standard supercomputing benchmark.

Huazhong University of Science and Technology Earns Top Spot

Some 175 teams from universities in North America, South America, Africa, Asia, Europe and Oceania participated in ASC16. Of these, 16 advanced to the final round held last week at Huazhong University of Science and Technology in Wuhan, China.

Armed with their custom-built systems, finalists competed on six different supercomputing application benchmarks within a 3,000W system power limit.

The benchmarks included the surface wave numerical model, MASNUM; the material simulation software, ABINIT; the High Performance Conjugate Gradients benchmark; and ABySS, a de novo, parallel sequence assembler. Teams also had to train a deep neural network for speech recognition.

The final test was LINPACK, the industry benchmark used to measure the performance of the world’s most powerful supercomputers, like the Titan system at Oak Ridge National Laboratory.

Thanks to our Tesla K80 GPU accelerators, Huazhong University beat out the field of competitors, grabbing the highest overall score.

The victorious team from the Huazhong University of Science and Technology. Zhejiang University Breaks LINPACK Record

The team from Zhejiang University used a system with eight NVIDIA Tesla K80 GPUs to establish a new record on LINPACK.

Clocking in at a remarkable 12.03 teraflops – 12 trillion floating-point operations per second – Zhejiang’s system overturned the previous record of 11.92 teraflops.

Nanyang Technological University achieved that record at ASC15. Sun Yat-sen University set a record of 9.27 teraflops using Tesla K40 GPUs at ASC14.

NVIDIA GPUs continue to help computer scientists, researchers and engineers around the world tackle massive computational challenges. Through competitions like ASC, they’re preparing new generations of experts to address tomorrow’s toughest problems.

The post GPU-Powered Systems Take Top Spot, Set New Record in Student Supercomputer Competition appeared first on The Official NVIDIA Blog.

Marc Gyongyosi isn’t your average college student. The junior computer science major at Northwestern University’s McCormick School of Engineering has thrown himself into the world of lightweight robotics in a way that reaches far beyond the classroom.

Not only has Gyongyosi spent the past two years working with BMW’s robotics research department on developing robotic systems to help factory workers, he’s also involved in two startups. One of those, MDAR Technologies, is working on 3D vision systems for autonomous vehicles.

But it’s his work with the second company, IFM Technologies, which he founded, that landed him on a stage at our annual GPU Technology Conference.

IFM has been working on an autonomous drone that can be reliably operated indoors. Most drones today only fly outdoors because a) they’re too large and clunky to be safely flown indoors, and b) the GPS systems they rely on don’t work indoors. Further complicating the market for outdoor drones is the fact that the FAA must approve them for flight. That’s not the case with indoor drones.

Gyongyosi looked at that convergence of facts and determined that there’s a huge potential market for a commercially available indoor drone. He told GTC attendees that he estimates there are multi-billion-dollar opportunities in areas such as warehouse analytics, utility analysis, insurance inspections, and commercial real estate and construction.

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And make no mistake, he’s not in this just to identify those opportunities; he wants to seize them. “We don’t want to just be a research project,” Gyongyosi said during his talk. “We want to be something that goes from problem to solution.”

His solution, however, has presented technical challenges. To start with, he’s had to find an alternative to the GPS built into outdoor drones. He said others have tried motion capture or radio beacons as GPS substitutes, but because he’s trying to keep IFM’s drone small and light, he didn’t want the extra weight. That, plus those options tend to be expensive and need constant calibration.

Similarly, other drones rely on onboard sensors to detect physical objects around them to avoid collision. But that also has presented a major space challenge on IFM’s small drone, as the amount of data that has to be processed is enormous.

“The processing power you need onboard is large,” he said. “That’s why these platforms are very large.”

To combat these issues, Gyongyosi did two things: First, he opted to mount a single camera on the IFM, sacrificing stereoscopic vision but preserving space and keeping the weight down. Then, he choose to incorporate feature tracking that operates somewhat like sensors, but instead uses the data from the camera.

When the performance of that configuration came up short of his expectations, he turned to the GPU, specifically the NVIDIA Jetson Tegra K1, which is now part of the vehicle’s physical design.

The results speak for themselves. GPUs are processing the data nearly four times as fast as a CPU. Plus, the feature-tracking rate nearly doubled, from 5.5 Hz to 9.8 Hz. And if that’s not enough, it also improved accuracy and created enough spare space that Gyongyosi was able to add a second camera, which is mounted at a 45-degree angle to the first, trading stereoscopic sight for a larger field of vision.

To further illustrate the potential impact of IFM’s design, Gyongyosi pointed to the colossal failure that is Berlin’s long-planned futuristic airport, a project that was supposed to open years ago but remains non-operational after design flaws were found in the fire detection system during inspection.

Gyongyosi believes indoor drones could have prevented the fiasco by detecting the issue long before inspection, and he hopes IFM’s drones will be performing such tasks soon.

 

The post Inside Job: Student Turns to GPUs to Create Drones for the Great Indoors appeared first on The Official NVIDIA Blog.