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The votes have all been cast and we can now, finally, bring you the results of our First Annual Summer Photo Contest. Dozen's of excellent images were submitted and it was a challenge to whittle all the entries down and select the prize winners. Without further ado we get to the results - drumroll please!   First Prize: "Soap Bubble" Zoran Zelic (ZZ3D)'s "Soap Bubble 1" takes the top prize. We like the spontaneity the image implies along with the overall composition...
Sometimes it’s just great “when a plan comes together.” An avid warbird photographer, I’d been familiar with Christian Kieffer’s outstanding pinup photography for years – his company produces some truly amazing nostalgic calendars featuring vintage WWII aircraft and models done up to mimic the pinups from the same era that helped to keep many an airman’s spirits high. Thinking the subject matter would lend itself well to 3D, I approached Christian a few months ago about...
The 2004 release of id Software’s Doom 3 spurred many PC gamers to upgrade their rigs – with many building completely new machines with the sole intent of driving this game at its ultimate eye-candy settings. And many gamers still came up a bit short, which is just one reason why they are looking forward to jumping into the corridor-crawling fray again with the release of Doom 3 BFG Edition.Silverlight.createObject("
We’ve rolled out a new look for the Photo page that updates the page to have a similar look and feel to the home and video pages. We’ve added a pane of larger thumbnails across the top that is user-navigable. Just click the right or left arrows to cycle. (We will be adding an auto-scroll mechanism to this soon.) And these are viewable in 3D - just click the 2D/3D toggle button at the top right of the page. Make sure to upgrade to the most recent drivers for best performance...
If you know the Trine series, you’re already salivating: the first downloadable content (DLC) for Trine 2 is now available! If you’ve not heard of Trine at all, then prepare yourself for a visual feast. Trine is a physics-based action game in which you can switch amongst three characters – each with distinct attributes – to come up with clever solutions to an array of challenges created by hazardous puzzles and threatening enemies. The platform-style gameplay is based on...

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Researchers from Harvard University snagged the fourth annual Achievement Award for NVIDIA Centers of Excellence, recognizing their work using GPUs to study extended excitonic systems and vibrational-excitonic effects.

Harvard’s Nicolas Sawaya snagged our fourth annual Achievement Award for NVIDIA Centers of Excellence.

Separately, Esteban Walter Gonzalez Clua, a researcher from Brazli’s Universidade Federal Fluminense, has been named a CUDA Fellow

The Harvard team, led by Nicolas Sawaya,  received the top award for their work focusing on the way light is photosynthesized, and how this knowledge might be used to design better photovoltaics and light-emitting diodes.

Additionally, three other finalists from top universities were selected by a panel of experts from among our 22 CUDA Centers of Excellence.

The winning team will receive our new NVIDIA DIGITS DevBox, a plug-in appliance for deep learning that’s  equipped with our NVIDIA DIGITS deep-learning software and four TITAN X GPUs. Other finalists will receive a TITAN X, the world’s fastest GPU.

Finalists took home the NVIDIA GeForce GTX Titan X.

In addition to the Harvard team, the finalists include:

  • Tokyo Tech, team led by Hitoshi Sato, for work on big data processing on GPU-based supercomputers.
  • Technische Universität Dresden, team led by Axel Huebl, for work on the OpenACC profiling interface
  • Universidade Federal Fluminense, team led by Esteban Clua, for their CUDA education and evangelism.
New CUDA Fellow Announced

As a CUDA Fellow, Clua will help lead the use and adoption of CUDA, and continue to spread the word about GPU computing.

He is an associate professor and vice-director of the Computer Science Institute of Universidade Federal Fluminense in Rio de Janeiro. He has served as a visiting professor at 10 universities worldwide.

Having worked with GPUs since  they were still simple raster devices and with CUDA since its launch, he is among the most published Brazilian researchers in GPU computing, with more than 100 full papers in journals and conferences.

His work focuses on complex data-structures for GPUs, GPU clusters and grid architectures.

He is co-founder of SBGames – the Brazilian Symposium of Digital Entertainment and Video Games – which is the largest such conference  Latin America. He’s also the president of the Brazilian Computing Society Game Committee.

The post Harvard Researchers Win Center of Excellence Achievement Award, New CUDA Fellow Announced appeared first on The Official NVIDIA Blog.

Rivals face off against one another, bouncing back and forth to stay loose. “3 … 2 … 1 … fight!” Punches get thrown. Fast kicks delivered. Combos are lethal, leaving you standing over your downed foe.

It’s another day at work for NVIDIA’s Eduardo Perez-Frangie, a Silicon Valley-based engineer, and pro gamer.

Gaming’s come a long way from Pong, Pac-Man and Tetris played in the local arcade with the loose change in your pocket. It’s gotten big. Stadium-size big—where gaming teams attack and counter-attack, watched by thousands of roaring fans. And millions of dollars are at stake.

“Street Fighter” has also evolved since its release almost 30 years ago. The latest iteration, published last year, is one of hundreds of games played by pro gamers, often in teams with attention-grabbing names.

And this is where Eduardo’s story picks up. He works on software quality assurance for our mobile business during the week. But he spends weekends as PR Balrog, a championship-level pro gamer for the Evil Geniuses team.

Eduardo’s already had a big year, notching up serial wins. He kicked off 2015 by ranking fourth in the Canada Cup Masters Series, in Calgary.

“Gaming is like education, it expands the brain,” he said. “When you compete, endurance—both mental and physical—is the most important thing. A tournament can run for 16 hours and you need to keep your focus.”

Eduardo Perez-Frangie playing as PR Balrog for the Evil Geniuses team

He hit Atlanta this month for Final Round 2015. Later this year, he’ll fly to South Korea for another tournament. He expects to play in up to 10 championships in 2015.

Last year, Eduardo came in first in the Northern California Regionals and ranked fifth in the Capcom Cup, competing against players worldwide. He travels as far as London and Japan to compete in tournaments, which draw live audiences in the thousands. Tens of thousands more watch pro gamers smite each other on the video streaming service

First Gaming Rivals to Beat—Your Brothers

Eduardo’s love of competition began early. Coming from a technology-loving family, he was playing against his brothers in Puerto Rico by the time he was four. He played in his first gaming tournament at 13. He keeps his edge by working out at the gym and playing a lot of basketball.

“You have to stay fit to game,” he said. “People see a gamer sitting down for hours, so I like to go to the gym every day.”

While Eduardo enjoys strategy, his strength lies in action-packed games such as Street Fighter that rely on physical agility and mental dexterity. In the games he plays, he’s part of a six-person team, where “you have to strategize to win,” he said.

While traveling to games, he’s an ambassador for the Evil Geniuses, and says he marvels at how gamers are treated like celebrities in Japan and South Korea. He’s a natural risk taker, having moved three years ago to California in the hope that he could turn his gaming skills into something more.

Like a developer at a Silicon Valley startup, he lived in a so-called gamers’ house with five others. He joined Evil Geniuses after an introduction by pro gamer pal, Justin Wong. The team pays a stipend and transportation costs. Gamers get to keep their winnings, with Eduardo taking home $7,000 after one successful tournament.

One perk of traveling to tournaments: Meeting game developers. After friendly introductions, Eduardo knows he’s looking for the flaws and weaknesses in the game so he can win.

With a father who was “a computer geek,” Eduardo had a computer very young and discovered early he “loves technology and loves to break things.” This love morphed quickly into figuring out how software works, and how it doesn’t, which paved his path to a role at NVIDIA.

“What I do now at work is testing software to find bugs, stress a device and find the faults,” he said. “And then this translates into everything that I do in gaming.”

The post Gamer Goes From Arcades to Stadiums as Battles Get Bigger appeared first on The Official NVIDIA Blog.