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The votes have all been cast and we can now, finally, bring you the results of our First Annual Summer Photo Contest. Dozen's of excellent images were submitted and it was a challenge to whittle all the entries down and select the prize winners. Without further ado we get to the results - drumroll please!   First Prize: "Soap Bubble" Zoran Zelic (ZZ3D)'s "Soap Bubble 1" takes the top prize. We like the spontaneity the image implies along with the overall composition...
Sometimes it’s just great “when a plan comes together.” An avid warbird photographer, I’d been familiar with Christian Kieffer’s outstanding pinup photography for years – his company produces some truly amazing nostalgic calendars featuring vintage WWII aircraft and models done up to mimic the pinups from the same era that helped to keep many an airman’s spirits high. Thinking the subject matter would lend itself well to 3D, I approached Christian a few months ago about...
The 2004 release of id Software’s Doom 3 spurred many PC gamers to upgrade their rigs – with many building completely new machines with the sole intent of driving this game at its ultimate eye-candy settings. And many gamers still came up a bit short, which is just one reason why they are looking forward to jumping into the corridor-crawling fray again with the release of Doom 3 BFG Edition.Silverlight.createObject("
We’ve rolled out a new look for the Photo page that updates the page to have a similar look and feel to the home and video pages. We’ve added a pane of larger thumbnails across the top that is user-navigable. Just click the right or left arrows to cycle. (We will be adding an auto-scroll mechanism to this soon.) And these are viewable in 3D - just click the 2D/3D toggle button at the top right of the page. Make sure to upgrade to the most recent drivers for best performance...
If you know the Trine series, you’re already salivating: the first downloadable content (DLC) for Trine 2 is now available! If you’ve not heard of Trine at all, then prepare yourself for a visual feast. Trine is a physics-based action game in which you can switch amongst three characters – each with distinct attributes – to come up with clever solutions to an array of challenges created by hazardous puzzles and threatening enemies. The platform-style gameplay is based on...

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We said we would keep you informed of new developments in our cases with Samsung.

In the latest step of our efforts to protect NVIDIA’s intellectual property, an administrative law judge at the U.S. International Trade Commission ruled today that Samsung and Qualcomm did not violate U.S. law with respect to importing certain Samsung products into the U.S.

Judge Thomas Pender issued an initial determination that Samsung and Qualcomm didn’t infringe two NVIDIA patents, and that both did infringe a third patent but that this patent wasn’t valid.

This initial determination is one more step in a long legal process.

We now intend to ask the full commission (which is made up of six commissioners) to review this initial determination and to confirm the previous judgment of the U.S. Patent Office — that the third patent is valid. If they agree, the ITC would issue an order that would preclude Samsung from importing into the U.S. infringing Samsung mobile devices and smart TVs.

We are continuing this case by proceeding to the next step in the process because we believe our patents are valid and have been infringed.

The post NVIDIA to Ask ITC to Review Initial Determination on Samsung Patent Infringement Case appeared first on The Official NVIDIA Blog.

Invite 60 gifted high-schoolers to a week-long supercomputing camp. Train them on how to accelerate applications using GPUs. Organize them into small groups, each with their own stack of Jetson TK1 devkits, and set them lose.

The next bright idea gets its start with a stack of Jetson TK1 devkits at the Supercomputing Youth Camp 2015, in South Korea.

What do you get?

Packs of teens developing a social networking service to communicate with their sweethearts, investigating how hackers operate in specific games, and finding new ways to analyze political leaders.

Supercomputing already has a big influence on our lives. Processing huge amounts of data and performing enormous calculations in very short periods of time, supercomputers are regularly deployed by weather services, map makers, astronomers, military planners, scientists, medical researchers and more.

As performance improves, the possibility of what supercomputers can offer is endless. The future holds even more promise as shown by the boys and girls from seven high schools in South Korea who attended the Supercomputing Youth Camp 2015, sponsored by NVIDIA’s Seoul office and Korea’s Ministry of Science.

The Korea Institute of Science and Technology Information, a national supercomputing center, hosted the camp this summer. There, the high school students learned through lectures and hands-on work, including breaking into three-person teams, with each student working on their own Jetson TK1 devkit.

Raw performance beyond 325 GFLOPS and a sub-10W power budget make Jetson ideal for compute-intensive embedded projects.

Many of the students have already learned the C and Python programming languages. The camp gave them the chance to learn how to apply this knowledge to supercomputing applications, including CUDA and GPU accelerators.

In friendly competition with their peers, the student teams aimed to show the peak performance of the clusters they had worked on. Team mentors stayed a jump ahead of the students by taking a month of CUDA training at NVIDIA’s PSG solution center before joining the camp.

South Korea is a world leader in integrating technology into its school classrooms. The country plans to add GPU-accelerated computing to the science curriculum for high school students in its Youth Program this year. Mastery of the coding languages will help the students navigate a supercomputer-influenced world of the future.

It’s a world they may very well build.

The post Korean High-Schoolers Develop Supercomputing Skills, and May Just Change the World appeared first on The Official NVIDIA Blog.