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In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in driver 344.11, increasing game support and adding some new interface elements. You can get the new driver at or via the update option in Geforce Experience. With the release of 344.11, new 3D...
We’re fortunate enough to have another fine 3D video from New Media Film Festival to share with you here on 3DVisionLive—a pop music video from Italy called “The Way,” which you can view here. Even better, New Media Film Festival has provided an interview with one of the co-directors of the video, Edoardo Ballanti, which provides insights on how the video was created and the vision behind it. Enjoy! (Alice Corsi also co-directed the video.) What was the Inspiration behind “...
The Fall Photo Contest received nearly 100 images – thanks to all that entered! The contest called for your best “nature” shots with the only other requirement being that they had to be true stereo images. Submissions ranged from shots of spiders in gardens to artistic approaches to tasteful nudes. As before, members were invited to vote for the winner by tagging images in the contest gallery as favorites. Without further ado, the winner is: Autumn Goodbye to Summer This...
In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in beta driver 337, increasing game support and adding a toggle key to enable/disable the mode. Games with 3D Compatibility Mode will launch in this mode by default. To change the render mode back to standard 3D Vision...
3DVisionLive’s first-ever short-form 3D video contest received 14 entries that showed a great deal of diversity, ranging from video game captures to commercial-style clips to raw captures of pets or people doing cool things (such as bashing each other with swords). During judging we laughed, we cried (okay, maybe not), and we simply scratched our heads…. But seriously: thank-you to all that participated and we hope to see more of your content uploaded to the site for all to...

Recent Blog Entries

Among classic buildings destroyed over the centuries by war, disasters and developers, few are as mourned as the Bank of England circa the 18th century.

The neo-classical masterpiece designed and built over the course of four decades under the direction of Sir John Soane stood in the heart of the City of London until the late 1920s, when a redesign altered it irrevocably. Soane’s work is still missed to this day for its remarkable use of natural lighting and impressive effects of scale.

To fill the void, NVIDIA and HP joined forces this summer in an effort dubbed Project Soane, which brought together some 400 architects from around the world to create a digital model of the original design using building information modeling technology.

We’re now announcing the second part of this initiative — a rendering contest that kicks off at Autodesk University in Las Vegas on Dec. 1.

The result of the competition will be visual recreations of several sections of the architectural masterpiece for the world to enjoy.

Soane’s Bank of England: View of the Tivoli Corner (1807). Image courtesy of the Trustees of Sir John Soane’s Museum. Lost Treasure

Soane, a professor at the Royal Academy, was appointed architect and surveyor to the Bank of England in 1788 and set about redesigning the bank in the neoclassical style.

But starting in 1925, the bank made renovations to expand and modernize the structure, demolishing nearly all of Soane’s contribution in the process. Some scholars consider it to be among the most significant architectural losses of modern times in England.

Soane’s Bank of England: View of the Consols Transfer Office as built, drawn by Joseph Michael Gandy with figures added by Antonio van Assen (1799). Image courtesy of the Trustees of Sir John Soane’s Museum.

Rallying to our call, enthusiasts collaborated over the past months to digitally reconstruct key sections of this neoclassical treasure. With Autodesk A360 serving as a collaboration platform, the crowd-sourced team used Autodesk Revit software to create digital models based on original drawings provided by Sir John Soane’s Museum.

Virtual Restoration

Now we’re inviting architects and visualization specialists to create renderings of the crowd-sourced Revit models from the first phase. It’s an opportunity for them to showcase their design visualization expertise. We’re especially excited to see high-quality photorealistic renderings created with GPU-accelerated rendering engines like NVIDIA Iray.

Participants can try out easy to use rendering tools like NVIDIA Iray for Revit and NVIDIA Iray for 3ds Max plug-ins. These apps simplify and speed up physically based rendering workflows. And Iray can be further accelerated when run on the NVIDIA Quadro VCA, a network-attached visual computing appliance that harnesses the speed of GPUs for massively scalable rendering power.

NVIDIA and HP will award the rendering contest winners some enticing prizes. So if you’re passionate about architectural design visualization, join the mission.

The post Banking on Crowd-Sourcing: Lost Neo-Classical Treasure Gets Brought Back to Life Digitally appeared first on The Official NVIDIA Blog.

With a new baby, a new product launch months away and a funding round in the works, MapD’s Todd Mostak has been a busy man.

The company’s 32-year-old co-founder and CEO won our first Early Stage Challenge last year with an idea that has caused a sensation in the GPU community. He and his team have taken the parallel computing capabilities of GPUs and applied them to big data problems in the business world.

The result: the ability to crank through huge datasets and turn them into stunning visualizations with unprecedented speed. Mostak has been moving at lightspeed ever since.

Helping our customers — and partners — move fast, of course, is what we’re all about. Our Early Stage Challenge brings that kind of metabolic boost to startups who are building innovative products with GPUs.

Just talk to Artomatix CTO Eric Risser. Since winning a $100,000 investment on the spot from NVIDIA in a Shark Tank-like round of presentations last March, Artomatix has won key endorsements from some of the gaming and visual effects industry’s biggest names.

Risser set up offices in Dublin and is busy recruiting a team — and additional investors. “We’ve got NVIDIA saying ‘you’re the next big thing,’ which is really just unbelievable validation for us,” Risser says.

Got a Great Idea? Jump In Now

Now we’re looking for a dozen more entrepreneurs using GPUs to do amazing things for our 2016 Early Stage Challenge, part of our Emerging Companies Summit. The top startup will win a $100,000 prize from our expert panel. Our next Emerging Companies Summit will take place at at our annual GPU Technology Conference, on April 6, 2016, in Silicon Valley.

If your startup has raised less than $1 million in capital and uses GPUs for AI, visualization, robotics, automotive technology, entertainment, cloud or mobile computing, you need to fill out our application. It’s due by Jan. 12, 2016.

Plugged Into the Visual Computing Community

So what’s it like to win our Early Stage Challenge?

For Artomatix, being able to talk about what it’s doing with GPUs, in front of an audience full of visual computing leaders made a real difference. Our Emerging Companies Summit is a highlight of our annual GPU Technology Conference — which drew more than 4,500 attendees from 40-plus countries earlier this year.  

Every visual effects company, of course, uses GPUs. What makes Artomatix different is that it’s harnessing GPUs to power a deep learning system that helps automate the creation of digital effects based on just a few key examples. So artists can move far faster than ever before.

That’s a pitch that’s easier to make for companies like MapD and Artomatix at our Emerging Companies Summit, where they’re surrounded by people who “get it” when they talk about the potential of GPUs.  

“I told my team we’re here to get exposure on a much grander scale than ever before because these are really the leaders in our industry,” Risser says of his experience.

Artomatix released a beta product at TechCrunch Disrupt in September, and plans to release version 1.0 of its product in January. The six-person company has been working with an iconic AAA game franchise for about a year now, Risser says, with other studios now trialing its offering as a beta product. Artomatix is also in “advanced discussions” with other companies that build tools for game developers about integrating its product with their offerings.  

MapD: Bringing GPUs to Big Data

Our Early Stage Challenge also provided a key catalyst for MapD. In addition to the $100,000 investment we awarded, MapD has won early backing from Google Ventures and Vanedge Capital in Vancouver.

Now MapD’s Mostak is readying the launch of his company’s first product early next year — an appliance that will allow companies to turn the terabytes of data they’ve gathered into instant visual intelligence. (We’ve been following Mostak for a while, see our 2013 profile of MapD “Juicing Big Data: Startup Builds GPU Database to Visualize the World on Twitter.”) Early customers already include a major social media company, a telecommunications giant, a government research lab and a major retailer.

The 10-person company — which moved last year to San Francisco from Boston — is also closing another funding round and bringing in more key hires. “It’s really nice to be in the middle of all this technological innovation and have our investors and a lot of our early customers in driving distance,” Mostak says. “It allows the cycle of iteration to be accelerated.”

And that’s what our Emerging Companies Summit is all about.

The post We’re Helping Entrepreneurs Like You Get Money, Get GPUs, and Get Going – Here’s How appeared first on The Official NVIDIA Blog.