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In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in driver 344.11, increasing game support and adding some new interface elements. You can get the new driver at or via the update option in Geforce Experience. With the release of 344.11, new 3D...
We’re fortunate enough to have another fine 3D video from New Media Film Festival to share with you here on 3DVisionLive—a pop music video from Italy called “The Way,” which you can view here. Even better, New Media Film Festival has provided an interview with one of the co-directors of the video, Edoardo Ballanti, which provides insights on how the video was created and the vision behind it. Enjoy! (Alice Corsi also co-directed the video.) What was the Inspiration behind “...
The Fall Photo Contest received nearly 100 images – thanks to all that entered! The contest called for your best “nature” shots with the only other requirement being that they had to be true stereo images. Submissions ranged from shots of spiders in gardens to artistic approaches to tasteful nudes. As before, members were invited to vote for the winner by tagging images in the contest gallery as favorites. Without further ado, the winner is: Autumn Goodbye to Summer This...
In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in beta driver 337, increasing game support and adding a toggle key to enable/disable the mode. Games with 3D Compatibility Mode will launch in this mode by default. To change the render mode back to standard 3D Vision...
3DVisionLive’s first-ever short-form 3D video contest received 14 entries that showed a great deal of diversity, ranging from video game captures to commercial-style clips to raw captures of pets or people doing cool things (such as bashing each other with swords). During judging we laughed, we cried (okay, maybe not), and we simply scratched our heads…. But seriously: thank-you to all that participated and we hope to see more of your content uploaded to the site for all to...

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Commander Keen. Max Payne. Duke Nukem.

3D Realms has launched some of the most (in)famous male characters in video game history.

With their new game, Bombshell, 3D Realms and developer Interceptor Entertainment did something different. They built the game around Colonel Shelly “Bombshell” Harrison, a strong female lead.

Colonel Sandy “Bombshell” Harrison comes from a long line of over-the-top 3D Realms characters.

3D Realms and NVIDIA are giving QuakeCon attendees a treat by letting them be the first to play Bombshell. They’ll be the first to see the impressive visuals our GameWorks technology helps achieve in Bombshell.

Bombshell has the retro style of an isometric action game — with RPG elements. But there’s nothing old about its graphics. 3D Realms built Bombshell on Unreal Engine 3. That makes adding NVIDIA GameWorks technology a snap.

When a bomb drops, NVIDIA Particles and Turbulence will add effects such as smoke and fog. These interact with characters and objects, while explosions scatter debris all over the place.

Bombshell also features NVIDIA HBAO+, a fast, simple way to add an exceptional level of detail to a game. It provides remarkable image quality. But it’s also incredibly efficient. That makes it a win for gamers and game developers.

We’ll continue to work with 3D Realms up until launch to add graphics pop and more GameWorks features to their game.

Colonel Shelly “Bombshell” Harrison of the Global Defense Force delivers. She has charisma, sarcasm and a foul-mouthed, tongue-in-cheek take on the action. It’s the stuff fans of 3D Realms have come to love. So, stop by Quakecon and see what makes “Bombshell” one of the most interesting characters seen in video games in a while.

The post GameWorks Adds New School Technology to “Bombshell’s” Old School Feel appeared first on The Official NVIDIA Blog.

Previous chapters in the Metal Gear saga allowed players to experience the thrilling world of Snake and his gang. The latest chapter, Metal Gear Solid V: The Phantom Pain, has arrived — with its photorealistic thrills enhanced with NVIDIA technology.

Starting today, NVIDIA GeForce customers can live in the Metal Gear world for free. For a limited time, Metal Gear Solid V: The Phantom Pain will be free with the purchase of qualifying GeForce products. The offer includes GeForce GTX 960, 970, 980 and 980 Ti-based graphics cards as well as notebooks that feature the GeForce GTX 970M or 980M GPU.

Metal Gear Solid V: The Phantom Pain is set in a sprawling digital world.

As we announced last month, our engineers are working closely with Konami to get the graphics just right. We’re also ensuring the game takes advantage of unique GeForce technologies such as G-SYNC, Dynamic Super Resolution and ShadowPlay.

Metal Gear is a beloved franchise that offers great stories and lots of fun. Last year Konami’s teaser, Metal Gear Solid V: Ground Zeroes, gave us a glimpse of what to expect next. The world of Metal Gear Solid V: The Phantom Pain is going to be bigger and bolder.

For more details, visit, or our “Game Like a Boss,” landing page.

The post Get Our New Graphics Card, Get Latest Chapter in ‘Metal Gear’ Saga Free appeared first on The Official NVIDIA Blog.