Skip to main content

3D News

In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in driver 344.11, increasing game support and adding some new interface elements. You can get the new driver at www.geforce.com/drivers or via the update option in Geforce Experience. With the release of 344.11, new 3D...
We’re fortunate enough to have another fine 3D video from New Media Film Festival to share with you here on 3DVisionLive—a pop music video from Italy called “The Way,” which you can view here. Even better, New Media Film Festival has provided an interview with one of the co-directors of the video, Edoardo Ballanti, which provides insights on how the video was created and the vision behind it. Enjoy! (Alice Corsi also co-directed the video.) What was the Inspiration behind “...
The Fall Photo Contest received nearly 100 images – thanks to all that entered! The contest called for your best “nature” shots with the only other requirement being that they had to be true stereo images. Submissions ranged from shots of spiders in gardens to artistic approaches to tasteful nudes. As before, members were invited to vote for the winner by tagging images in the contest gallery as favorites. Without further ado, the winner is: Autumn Goodbye to Summer This...
In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in beta driver 337, increasing game support and adding a toggle key to enable/disable the mode. Games with 3D Compatibility Mode will launch in this mode by default. To change the render mode back to standard 3D Vision...
3DVisionLive’s first-ever short-form 3D video contest received 14 entries that showed a great deal of diversity, ranging from video game captures to commercial-style clips to raw captures of pets or people doing cool things (such as bashing each other with swords). During judging we laughed, we cried (okay, maybe not), and we simply scratched our heads…. But seriously: thank-you to all that participated and we hope to see more of your content uploaded to the site for all to...

Recent Blog Entries

Rivals face off against one another, bouncing back and forth to stay loose. “3 … 2 … 1 … fight!” Punches get thrown. Fast kicks delivered. Combos are lethal, leaving you standing over your downed foe.

It’s another day at work for NVIDIA’s Eduardo Perez-Frangie, a Silicon Valley-based engineer, and pro gamer.

Gaming’s come a long way from Pong, Pac-Man and Tetris played in the local arcade with the loose change in your pocket. It’s gotten big. Stadium-size big—where gaming teams attack and counter-attack, watched by thousands of roaring fans. And millions of dollars are at stake.

“Street Fighter” has also evolved since its release almost 30 years ago. The latest iteration, published last year, is one of hundreds of games played by pro gamers, often in teams with attention-grabbing names.

And this is where Eduardo’s story picks up. He works on software quality assurance for our mobile business during the week. But he spends weekends as PR Balrog, a championship-level pro gamer for the Evil Geniuses team.

Eduardo’s already had a big year, notching up serial wins. He kicked off 2015 by ranking fourth in the Canada Cup Masters Series, in Calgary.

“Gaming is like education, it expands the brain,” he said. “When you compete, endurance—both mental and physical—is the most important thing. A tournament can run for 16 hours and you need to keep your focus.”

Eduardo Perez-Frangie playing as PR Balrog for the Evil Geniuses team

He hit Atlanta this month for Final Round 2015. Later this year, he’ll fly to South Korea for another tournament. He expects to play in up to 10 championships in 2015.

Last year, Eduardo came in first in the Northern California Regionals and ranked fifth in the Capcom Cup, competing against players worldwide. He travels as far as London and Japan to compete in tournaments, which draw live audiences in the thousands. Tens of thousands more watch pro gamers smite each other on the video streaming service Twitch.tv.

First Gaming Rivals to Beat—Your Brothers

Eduardo’s love of competition began early. Coming from a technology-loving family, he was playing against his brothers in Puerto Rico by the time he was four. He played in his first gaming tournament at 13. He keeps his edge by working out at the gym and playing a lot of basketball.

“You have to stay fit to game,” he said. “People see a gamer sitting down for hours, so I like to go to the gym every day.”

While Eduardo enjoys strategy, his strength lies in action-packed games such as Street Fighter that rely on physical agility and mental dexterity. In the games he plays, he’s part of a six-person team, where “you have to strategize to win,” he said.

While traveling to games, he’s an ambassador for the Evil Geniuses, and says he marvels at how gamers are treated like celebrities in Japan and South Korea. He’s a natural risk taker, having moved three years ago to California in the hope that he could turn his gaming skills into something more.

Like a developer at a Silicon Valley startup, he lived in a so-called gamers’ house with five others. He joined Evil Geniuses after an introduction by pro gamer pal, Justin Wong. The team pays a stipend and transportation costs. Gamers get to keep their winnings, with Eduardo taking home $7,000 after one successful tournament.

One perk of traveling to tournaments: Meeting game developers. After friendly introductions, Eduardo knows he’s looking for the flaws and weaknesses in the game so he can win.

With a father who was “a computer geek,” Eduardo had a computer very young and discovered early he “loves technology and loves to break things.” This love morphed quickly into figuring out how software works, and how it doesn’t, which paved his path to a role at NVIDIA.

“What I do now at work is testing software to find bugs, stress a device and find the faults,” he said. “And then this translates into everything that I do in gaming.”

The post Gamer Goes From Arcades to Stadiums as Battles Get Bigger appeared first on The Official NVIDIA Blog.

Among the greatest concerns for soldiers in conflict areas: hidden improvised explosive devices (IEDs), and the harrowing risks they pose.

It’s the mission of CertaSIM, a northern California startup, to help protect them, said its founder Wayne Mindle, who spoke at our recent GPU Technology Conference.

CertaSIM uses GPU technology to develop simulation programs that help design blast-proof vehicles, such as Humvees and Joint Light Tactical Vehicles deployed by the U.S. Army.

GPUs are well suited to computing the physics of discrete particle interaction –the way dirt, rocks, and shrapnel move – when a blast occurs. The solver technology is called the discrete particle method (DPM) which is a strong predictive tool for simulating blasts.

CertaSIM uses a Tesla K40 to speed up its sophisticated simulations.

One particular area that CertaSIM models is blast shields, the vital girding that protects the underside of military vehicles from IEDs, which are often hidden and thus hard to predict. When they’re underground, most of their damage comes from soil and rocks that erupt around a vehicle from an explosion, Mindle said.

“It’s the soil around that causes impact from a buried mine and if it’s wet, it’s a bigger weight in a blast,” he said.

Mindle’s team has developed different equations, using DPM, for soil that’s wet and dry.

“With GPUs this is easy,” Mindle said. “Combine DPM with parallel processing of the GPU and you’ve got an efficient and cost-effective tool.”

Simulations are run repeatedly over 96 hours on vehicle hulls based on the structures of military vehicles, and holding Hybrid-III dummies, the kind used in auto crash tests.

But using a Tesla K40 GPU, Mindle says these same simulations can be run in a fraction of the time, speeding up the development of better and safer armored vehicles.

The post Protecting Protectors: How GPUs Help the U.S. Army Build Better Blast-Proof Vehicles appeared first on The Official NVIDIA Blog.