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In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in driver 344.11, increasing game support and adding some new interface elements. You can get the new driver at or via the update option in Geforce Experience. With the release of 344.11, new 3D...
We’re fortunate enough to have another fine 3D video from New Media Film Festival to share with you here on 3DVisionLive—a pop music video from Italy called “The Way,” which you can view here. Even better, New Media Film Festival has provided an interview with one of the co-directors of the video, Edoardo Ballanti, which provides insights on how the video was created and the vision behind it. Enjoy! (Alice Corsi also co-directed the video.) What was the Inspiration behind “...
The Fall Photo Contest received nearly 100 images – thanks to all that entered! The contest called for your best “nature” shots with the only other requirement being that they had to be true stereo images. Submissions ranged from shots of spiders in gardens to artistic approaches to tasteful nudes. As before, members were invited to vote for the winner by tagging images in the contest gallery as favorites. Without further ado, the winner is: Autumn Goodbye to Summer This...
In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in beta driver 337, increasing game support and adding a toggle key to enable/disable the mode. Games with 3D Compatibility Mode will launch in this mode by default. To change the render mode back to standard 3D Vision...
3DVisionLive’s first-ever short-form 3D video contest received 14 entries that showed a great deal of diversity, ranging from video game captures to commercial-style clips to raw captures of pets or people doing cool things (such as bashing each other with swords). During judging we laughed, we cried (okay, maybe not), and we simply scratched our heads…. But seriously: thank-you to all that participated and we hope to see more of your content uploaded to the site for all to...

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We said we would keep you informed of new developments in our cases with Samsung.

In the latest step of our efforts to protect NVIDIA’s intellectual property, an administrative law judge at the U.S. International Trade Commission ruled today that Samsung and Qualcomm did not violate U.S. law with respect to importing certain Samsung products into the U.S.

Judge Thomas Pender issued an initial determination that Samsung and Qualcomm didn’t infringe two NVIDIA patents, and that both did infringe a third patent but that this patent wasn’t valid.

This initial determination is one more step in a long legal process.

We now intend to ask the full commission (which is made up of six commissioners) to review this initial determination and to confirm the previous judgment of the U.S. Patent Office — that the third patent is valid. If they agree, the ITC would issue an order that would preclude Samsung from importing into the U.S. infringing Samsung mobile devices and smart TVs.

We are continuing this case by proceeding to the next step in the process because we believe our patents are valid and have been infringed.

The post NVIDIA to Ask ITC to Review Initial Determination on Samsung Patent Infringement Case appeared first on The Official NVIDIA Blog.

Invite 60 gifted high-schoolers to a week-long supercomputing camp. Train them on how to accelerate applications using GPUs. Organize them into small groups, each with their own stack of Jetson TK1 devkits, and set them lose.

The next bright idea gets its start with a stack of Jetson TK1 devkits at the Supercomputing Youth Camp 2015, in South Korea.

What do you get?

Packs of teens developing a social networking service to communicate with their sweethearts, investigating how hackers operate in specific games, and finding new ways to analyze political leaders.

Supercomputing already has a big influence on our lives. Processing huge amounts of data and performing enormous calculations in very short periods of time, supercomputers are regularly deployed by weather services, map makers, astronomers, military planners, scientists, medical researchers and more.

As performance improves, the possibility of what supercomputers can offer is endless. The future holds even more promise as shown by the boys and girls from seven high schools in South Korea who attended the Supercomputing Youth Camp 2015, sponsored by NVIDIA’s Seoul office and Korea’s Ministry of Science.

The Korea Institute of Science and Technology Information, a national supercomputing center, hosted the camp this summer. There, the high school students learned through lectures and hands-on work, including breaking into three-person teams, with each student working on their own Jetson TK1 devkit.

Raw performance beyond 325 GFLOPS and a sub-10W power budget make Jetson ideal for compute-intensive embedded projects.

Many of the students have already learned the C and Python programming languages. The camp gave them the chance to learn how to apply this knowledge to supercomputing applications, including CUDA and GPU accelerators.

In friendly competition with their peers, the student teams aimed to show the peak performance of the clusters they had worked on. Team mentors stayed a jump ahead of the students by taking a month of CUDA training at NVIDIA’s PSG solution center before joining the camp.

South Korea is a world leader in integrating technology into its school classrooms. The country plans to add GPU-accelerated computing to the science curriculum for high school students in its Youth Program this year. Mastery of the coding languages will help the students navigate a supercomputer-influenced world of the future.

It’s a world they may very well build.

The post Korean High-Schoolers Develop Supercomputing Skills, and May Just Change the World appeared first on The Official NVIDIA Blog.