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3D News

In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in driver 344.11, increasing game support and adding some new interface elements. You can get the new driver at or via the update option in Geforce Experience. With the release of 344.11, new 3D...
We’re fortunate enough to have another fine 3D video from New Media Film Festival to share with you here on 3DVisionLive—a pop music video from Italy called “The Way,” which you can view here. Even better, New Media Film Festival has provided an interview with one of the co-directors of the video, Edoardo Ballanti, which provides insights on how the video was created and the vision behind it. Enjoy! (Alice Corsi also co-directed the video.) What was the Inspiration behind “...
The Fall Photo Contest received nearly 100 images – thanks to all that entered! The contest called for your best “nature” shots with the only other requirement being that they had to be true stereo images. Submissions ranged from shots of spiders in gardens to artistic approaches to tasteful nudes. As before, members were invited to vote for the winner by tagging images in the contest gallery as favorites. Without further ado, the winner is: Autumn Goodbye to Summer This...
In driver 334.89 NVIDIA introduced a new proprietary rendering mode for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games. This mode is now called “3D Compatibility Mode”. We have continued to iterate on this feature in beta driver 337, increasing game support and adding a toggle key to enable/disable the mode. Games with 3D Compatibility Mode will launch in this mode by default. To change the render mode back to standard 3D Vision...
3DVisionLive’s first-ever short-form 3D video contest received 14 entries that showed a great deal of diversity, ranging from video game captures to commercial-style clips to raw captures of pets or people doing cool things (such as bashing each other with swords). During judging we laughed, we cried (okay, maybe not), and we simply scratched our heads…. But seriously: thank-you to all that participated and we hope to see more of your content uploaded to the site for all to...

Recent Blog Entries

We’re expanding our library of SHIELD games with four new titles today: Half-Life 2, Episode Two; Q.U.B.E: Director’s Cut; Never Alone; and Funk of Titans.

And more’s on the way.

Powered by our Tegra X1 processor, SHIELD Android TV delivers a great gaming experience. Already, there are more than 100 high-quality games available in our curated SHIELD Hub app and 200-plus games available on Google Play.

Let’s look at the latest.

Half-Life 2, Episode Two

Half-Life 2, Episode Two, is the second critically-acclaimed followup to Valve’s Half Life 2.

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amid a storm of unknown proportions. In Episode Two, you must battle Combine forces as you traverse the White Forest to deliver crucial information stolen from the Citadel to fellow resistance scientists.

Episode Two introduces new weapons, vehicles, and newly-spawned creatures.

QUBE Q.U.B.E: Director’s Cut

From Trendy Entertainment, Q.U.B.E: Director’s Cut is the definitive version of the brain-twisting first-person puzzler.

Using special high-tech gloves to manipulate cubes, the player solves an array of conundrums – from physics-based challenges to 3D jigsaws to platform-based trials.

Never Alone

The Iñupiat, an Alaska Native peoplecollaborated with Never Alone’s developers to create an atmospheric puzzle platform that draws from one of their traditional stories.

Never Alone

Guide characters in single-player mode or play with a friend as you trek through frozen tundra, leap across treacherous ice floes, swim through underwater caverns and face enemies both strange and familiar.

Never Alone is on over 75 “Best of 2014″ lists, and winner of “Best Debut Game” at the 2015 BAFTA Games Awards as well as “Game of the Year” and “Most Significant Impact” at the 2015 Games for Change Awards. Nearly 40 Alaska Native elders, storytellers and community members contributed to the making of the game.

You’ll explore awe-inspiring environments, perform heroic deeds, and meet legendary characters from Iñupiaq stories — all narrated by a master storyteller in the Iñupiaq language.

Funk of Titans

Funk of Titans is a thrilling and addictive game. It’s simple to play but hard to master.

Funk of Titans

You control Perseus, the son of Zeus and protector of the legendary holy music known as the Funk.

Run through ancient Greek mythology, risk your life jumping over crazy platforms, collect funk vinyl, beat enemies, wear epic costumes, ride the Pegasus and smash the rap, the pop and the rock of the evil Musical Titans in fierce dance battles.

Only one music can survive. And the Funk is the music of the gods.

The Fun Doesn’t Stop There

Beyond these four games, other new titles have come to SHIELD Android TV, including: Beat BuddyBrawlBurn Zombie BurnExiles and Frozen Synapse Prime.

We’ll continue to bring new and exciting titles to SHIELD, including Borderlands: The Pre-Sequel! coming later this summer.

The post With Great Power Comes Great Gaming: 4 New Games Arrive for SHIELD appeared first on The Official NVIDIA Blog.

Early flight simulators maneuvered a closed circuit TV camera above a physical terrain model to mimic flight.

Today’s simulators are complex computer systems that render terrain databases ranging from hundreds to thousands of square miles. Systems such as NASA’s OBVA simulator use multiple 4K projectors to provide a scene with 20/10 visual acuity.

These “virtual reality” training environments let pilots suspend their disbelief so they feel like they’re flying a real aircraft. With the stakes so high in learning to fly commercial planes, the last thing you want is to spoil the illusion.

Yet visual scientists have shown the human eye can detect the slightest imperfection or dropped frame within a scene at ultra-high resolutions. That’s why so many flight simulators rely on professional-grade NVIDIA Quadro GPUs to create a perfectly synchronized image.

Industrial strength: The projector array used to create NASA’s OBVA simulator.

“Our goal is to make pilots forget they are in a flight simulator,” said Tim Woodard, chief technology officer at Diamond Visionics, a New York-based maker of 3D visualization tools. “With the Quadro M6000, we saw a 100 percent performance improvement over the previous generation, while maintaining a 60Hz frame rate at 4K resolution.”

Image Society’s annual IMAGE event for visual simulation attracts experts from fields such as laser display technology, vision science and display screens. (Of course, they’ll be using NVIDIA GPU technology to drive the visuals.)

At this year’s conference, taking place July 7-8 in Dayton, Ohio,  Shalini Venkataraman, a senior application engineer at NVIDIA, and I will lead a session on how to unlock NVIDIA’s Maxwell GPU architecture to create greater levels of realism.

In a separate session, Diamond Visionic’s Woodard will talk about his  how his company uses NVIDIA OpenGL.

We hope to see you there. In the meantime, learn how you can use NVIDIA’s Scalable Visualization Solutions (SVS) technology for flight simulation, or contact us at

The post IMAGE Perfect: NVIDIA Quadro Brings Stunning Realism to Flight Simulators appeared first on The Official NVIDIA Blog.