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Sonic & All-Stars Racing Transformed track tour

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Sonic & All-Stars Racing Transformed track tour

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Uploaded by kevinivek


I taped multiple tracks in 3D. These In order to make these tracks work, I used the shaderoverride configuration that eqzitara put together (which disables vertex shaders and pushes the HUD back) along with using the Prototype profile to remove water issues. I also disabled vertex shader 24 and 26, which caused major ghosting issues that I could not find a way to correct otherwise.

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Nice Post!

Nice Post! I have some ghosting problems and would like to do what you did, disable vertex shaders 24 and 25. I've been trying to learn how to do this though and have come up short. Please reply with how to do this? Thanks

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